All characters have all attunement slots full, and some items go unused for lack of an attunement slot. The bearer may choose to deal Thunder damage with this weapon and gain a +1 bonus to damage. Wondrous item, uncommon. Identifying Magic Items Attunement. These gloves seem to almost meld into your hands when you don them. As a bonus action, you can retract the armblade into your forearm or extend it from there. While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. Some magic items have prerequisites for attunement, most commonly requiring a specific race, class, or alignment. ) Please include as much detail as possible in order for these magic items to be useful and helpful to others. See full list on tabletopjoab. The descriptions of those features appear in the. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained. A magic item’s description explains how the item works. Wondrous item, uncommon (requires attunement). 4 lbs. Found on Magic Item Table F. DMG wording - Without becoming attuned to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. Most of the classes get only 3 slots to attune to, with the exception of Artificer. A shield guardian can have only one. Wondrous Item, uncommon (requires attunement) You gain a +1 bonus to AC and saving throws while you wear this cloak. You can attune to the item but without Warlock spell slots or spells, this item will do nothing but take up an attunement. Some are powered up the way that a battery powers a remote and cannot be recharged, some require minimal power or or essentially self powering and some require a power source or at minimum have a safety feature built in so that only the right sort of beings can use them. Attunement Some magic items require a creature to form a bond with them before their magical properties can be used. This symbiotic crown is carved from dark purple and mauve stone, with ten points like stalks set with gemstones resembling the eyestalks of a beholder. Attunement. Certain items use the following rules for their activation. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. Attunement is a mechanic from tabletop 5e. It seems like that would mean a Thief rogue can not attune to a magic item if it has a specific requirement on who can attune to it (e. Description. The maximum number of objects that can be infused is listed in the Artificer column. Except for potions, you need a short rest to identify the item or use the identify spell. methods of identifying items, including the identify spell, fail to reveal such a curse, although lore might hint at it. They have already done this with the artificer with 6 slots, so this may not be that bad. Everything from swords, shields, armor, jewelry, and more can be attuned. Some magic items require a creature to form a bond with them before their magical properties can be used. If the prerequisite is a class, a creature must be a member of that class to attune to the item. Magic items are gleaned from the hordes of conquered monsters or discovered in long-lost vaults. Wondrous item, uncommon (requires attunement). Ring, rare (requires attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. Starting at 18th level, you can attune to up to six magic items at once. Oliver's Insightful Monocle Rarity: Rare (requires attunement) Description: Oliver's Insightful Monocle is a finely crafted monocle made of gleaming silver. This bond is called attunement, and certain items have a prerequisite for it. Attunement, a related mechanic, explicitly requires one to be a creature. To end an attunement a creature must spend another “ short rest ” with the item, similar to when they initially created the bond. A sentient (neutral evil) greatsword, Hazirawn is capable of speech in Common and Netherese. It explicitly counts as a creature of the construct type, and has an Intelligence score of 10. A mythaller looks like an enormous crystal ball held in an ornate cradle. Item: A simple or martial weapon (requires attunement) This magic weapon grants a +1 bonus to attack and damage rolls made with it. Rod, uncommon. Magic Item Name. Hover over "Game Rules" in the main menu and select "Magic Items" (or click here ). The descriptions follow the same pattern overall, but the details will vary to create different magic systems. Armor Unless an armor’s description says otherwise, armor. Occasionally, these clouds form the vague shape of. Any attempt to attune to a fourth item fails; the creature must end its attunement to an item first. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. While some magic items require attunement, many others do not, allowing players to use them right away. However, majority of strong items require Attunement like: cloak of protection, cloak of displacement, boots of speed, etc. The description of each of the following infusions details the type of object that can receive it, along with whether the resulting magic item requires attunement. I am doing this to our party's own detriment since we're almost all veteran players and I want to help him grow as a DM. ”. As outlined in this Q&A, familiars can attune to magic items: Can a familiar attune and wear or use a magic item?. Some infusions specify a minimum artificer level. This suit of armor is reinforced with adamantine, one of the hardest substances in existence. When you hurl it and speak its command word, it transforms into a bolt of fire, forming a line 5 feet wide that extends out from you to a target within 120 feet. The staff has 10 charges, which are used to fuel the spells. Weapon (greatsword), legendary (requires attunement). This is shown explicitly in the Implanting Teeth section of the artefacts description: Implanting Teeth [. As well as using more permanent magic items, per this unofficial tweet: The magic item attunement of your companions has no effect on the number of. Attunement is a mechanic from tabletop 5e. Your Intelligence score is 19 while you wear this headband. Replicable Items (2nd-Level Artificer) Magic Item Attunement Alchemy jug No Bag of holding No Cap of water breathing. Intricate carvings spiral up its length to the tip of the blade. An armblade is a magic weapon that attaches to your arm, becoming inseparable from you as long as you're attuned to it. Please use the template provided below. From Dungeon Master's Guide, page 194. While holding it, the wielder can take a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet. ). Please include as much detail as possible in order for these magic items to be useful and helpful to others. Check out the Treasure Generator. This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. Found on Magic Item Table B. To attune to a magic item, you just have your character spend an hour studying how it works. covering other materials, tools, and so on, based on the item’s rarity. Magic Item Savant At 14th level, your skill with magic items deepens more: You can attune to up to five magic items at once. Artificer infusions create semi-permanent magic items, giving you a ton of powerful options. There are magic items that you can use freely like. A magic item meant to be worn must be donned in the intended fashion: boots go on the feet, gloves on the hands, hats, and helmets on the head. Produced by a special needle, this magic tattoo features symbols of life and rebirth. Without becoming attuned to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. Found on Magic Item Table G. Create custom homebrew magic items for Dungeons and Dragons or other table-top RPG. The description of each of the following infusions details the type of object that can receive it, along with whether the resulting magic item requires attunement. For example, a magic shield that requires attunement provides the benefits of a normal shield to a creature not attuned to it, but none of its magical properties. Compendium - Sources->Eberron: Rising from the Last War. " The "a" in "requires attunement by a" is hard-coded -- which causes a grammar problem when the word that follows the "a" starts with a vowel. For instance, a Bard trying to attune to a magical lute could spend a short rest messing around with the tuning of the lute to become familiar with the item and forge that bond. This description generator will generate a fairly random description of a the way magic works in a random world. Taking off a magic item does not end attunement. Tattoo Attunement. As the character moves up in levels, the magic item could take up fewer attunement slots, reflecting their growth. If I recall correctly, a Player can attempt to attune to any Single magic item, regardless of it requiring attunement, over the course of a short Rest. Magic Item Descriptions The magic items in this section are presented in alphabetical order. There are magic items that you can use freely like. If the prerequisite is a class, a creature must be a member of that class to attune to the item. Without becoming attuned to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. The DMG describes the various ways to identify a Magic Item in the. Starting at 18th level, you can attune up to six magic items at once. Ring of Invisibility. The wand regains 1d6 + 1 expended charges daily at dawn. Without becoming attuned to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. It is used to make sure players can get a lot of magic items, but limits how many of them they can have active at the same time. The Homebrew Item Creation flow includes a field for "Attunement Description. maybe even the + damage. An item can be attuned to only one creature at a time, and a creature can be attuned to no more than three magic items at a time. What does it look like to Attune to an Item?. Most. Brooch of Shielding. Description. Type, Rarity (attunement?) The best you can do is to search for a term you expect to be in the item description, and then filter by items. It will also end if another creature attunes to the item. Attunement is a mechanic from tabletop 5e. Rare magic ring. So they only know where the item is if. - Including rules to make Vestiges of Divergence from Explorer's Guide to Wildemount, Hoard Magic Items from Fizban's Treasury of Dragons, and Franchise Equipement from Acquisitions Incorporated. An intelligent or cursed magic item might resist any attempt to remove it, let go of it, attune to it, or end its attunement. Some infusions specify a minimum artificer level. The description of each infusion tells you the type of item that can receive it. When the world seemed doomed, powerful wizards came together and worked their greatest magic, forging five Orbs of Dragonkind (or Dragon Orbs) to help them defeat the dragons. 0 includes the following guidance on magic item attunement: Attune to a Magic Item by Familiars. The "Using a Magic Item" section of the rules explains what "using a magic item" entails: A magic item’s description explains how the item works. Top 10 Magic Items for Artificers. You ignore all class, race, spell and level requirements on attuning to or using a magic item. In this case, we change the ATTUNEMENT DESCRIPTION field to, "creature able to use light armour, that also has proficiency in the Stealth skill. Forgotten realms 3e is supersaturated with magic compared to even high magic settings under the new rules. Rarity – Uncommon (+1), Rare (+2), Very Rare (+3) (requiring attunement by an Artificer) Item Type – Wondrous item. Uncommon magic item, no attunement. I agree with posters who say this is why they require attunement. 136) point out that the characters will know whether something is a magic item to begin with just by handling it. The Adventurers League FAQ v9. magic item. Casters don't need a +1 focus to be effective. Rya. Items with attunement can be a bit 'better' than normal items as. Using an action lets you touch the item, transforming it into any type of Artisan’s tool. DroopyTheSnoop Warlock 1 yr. It is used to make sure players can get a lot of magic items, but limits how many of them they can have active at the same time. oh ok I see. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. For example, the Staff of the Woodlands requires attunement by a Druid, so you need to have at least 1 level in Druid in order to attune to the item. There are magic items that you can use freely like. Whether or not a mindless undead creature—for example—can attune to something is subject to DM discretion. Amulet of Health sets the player’s Constitution to 19, essentially one point off of 20. Rhythm-maker’s Drum. If the expended slot was of 4th level or higher, the new slot is 3rd level. From Dungeon Master's Guide, page 206. This bond is called attunement, and certain items have a prerequisite for it. Following any of these steps will bring you to the Create Homebrew Item page, where you’ll have two options: We’re going to use the second option to make my item the Huntress’s Bow. For example, a magic shield that requires attunement provides the benefits of a normal shield to a creature not attuned to it, but none of its magical properties. The description does not say it works while unattuned, so you must be attuned. From Dungeon Master's Guide, page 159. However, majority of strong items require Attunement like: cloak of protection, cloak of displacement, boots of speed, etc. Attunement is a mechanic from tabletop 5e. Attunement is an integral part of any character’s journey in Dungeons and. Description. I will also bring attention to the special case, the Sword of Vengeance . However, as the illusion magic takes effect, the visage shifts to show the viewer's deepest desires or fears. This focus can take the form of weapon practice (for a weapon), meditation (for a wondrous item), or some other appropriate activity. You gain a +1 bonus to AC and saving throws while you wear this cloak. 3 lbs. Any attempt to attune to a fourth item fails; the creature must end its attunement to an item first. Some magic items require a creature to form a bond with them before their magical Properties can be used. The Items Generator provides a random sample of carefully balanced magic items for dnd 5e that were generously provided by The Griffon's Saddlebag. [ Broche de défense ] Wondrous item, uncommon (requires attunement) While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. KoC – A weapon of your description and specifications within reason (along with dm’s) appears anywhere in the world player rolls d100, 95-100 is on their personEnding a Magic Item’s Attunement: A magic item’s attunement ends when you no longer satisfy the magic item’s attunement prerequisites, when the item has been more than 100 feet away from you for over 24 hours, or when you wish to end the attunement. However, nothing in that rule indicates that the magic weapon stops being a magic weapon while you're not attuned to it, only that you can't benefit from its magical properties during that. The spell brings to your mind a brief summary of the significant lore about the thing you named. Powerful magic items remain rare and remarkable, but the streets are lit with everbright lanterns and nobles flaunt their wealth with fine glamerweave clothing. A white. Found on Magic Item Table F. (See also: the [magic-items] tag. Some items require the creature to meet prerequisites to attune them. In the tables, an item’s entry tells you whether the item requires attunement. Mister_Ef Pretty Kitty with an Itty Bitty Cannon (tabaxi artificer) • 4 yr. The globe draws magic from the Weave that can be harnessed for various purposes. Please post magic item homebrews on this thread from now on. Description [] Wondrous item, uncommon (requires attunement). For example, the Book of Exalted Deeds has the following definition (emphasis mine): Wondrous item, artifact (requires attunement by a creature of good alignment)In 5e, characters can only have three magic items attuned at a time (DMG pg 138). Replicate Magic Item. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. Most of the classes get only 3 slots to attune to, with the exception of Artificer. As an example of a weapon that grants a bonus without attunement, consider the Hazirawn: From Tasha's Cauldron of Everything, page 119. Magic Item Descriptions Five legendary magic items from Dungeons & Dragons: Honor Among Thieves are presented here for your enjoyment. It explicitly counts as a creature of the construct type, and has an Intelligence score of 10. Soul of ArtificeThis description doesnt really do the show any favors hahah, its in my top 10 anime and is on netflix, give it a check. Magic Attunement is a Mage talent that increases the effect of your Amplify Magic and Dampen Magic spells by up to 50% at max rank and increases the range of all Arcane. The description also tells you if the resulting magic item requires. There's also an item from Waterdeep: Dungeon of the Mad Mage called the Black Crystal Tablet that allows anyone with proficiency in Arcana to attune to it, which allows you to cast eyebite but without specifying a save DC (thanks to @Medix2). Description [] Wondrous item, uncommon (requires attunement). Any creature can cast a spell of 1st through 5th level into the. ago. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them. The November 2020 errata for Eberron updates the item description: This item’s attunement requirement has been removed, and both paragraphs of the item’s description have been replaced with the following text: “This item replaces a lost limb—a hand, an arm, a foot, a leg, or a similar body part. The main limiting factor for magic items is scarcity and attunement. Attuning to an item requires a creature to spend a Short Rest focused on only that item while being in physical contact with it (this can’t be the same short rest used to learn the item’s properties). 1 p. For example, the steel defender is a creature that can reasonably use many different magic items. But here is a summary: Weapon +3 ; devour soul ; soul hunter, haste ; sentience ; consume souls. Description []. Basically if I understand, the only restriction is the specific restrictions listed on specific Attunement descriptions (eg, Robe of the Archmagi requires an arcane magic user of a specific alignment). An armblade is a magic weapon that attaches to your arm, becoming inseparable from you as long as you're attuned to it. If a magic item requires attunement, only the attuned creature can benefit from that item's effects. 58; WGtE, p. While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. If the attunement has a. You ignore all class, race, and level requirements on the use of magic items. Arcane Propulsion Armor. Attune Extra Source; Adamantine Armor: Armor: Uncommon: no: medium or heavy, but not hide:This is the description of the magic item: Uncommon, requires attunement While you are attuned to this item, you have a +2 bonus to all dexterity based checks (including initiative and skills. feel & backstory all can be likewise changed without creating a functionally different magic item. In the tabletop RPG version of D&D 5E, many magic items require a player to "attune" to them in order to use their magic properties, and players can only do so to three magic items at once. This bond is called attunement, and certain items have a prerequisite for it. Items that do not use this template will be removed. When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you. 5 workweeks to reproduce. Whether or not it is your Simulacrum double or another creature possessing you is irrelevant, as a Simulacrum is not you, but rather "an illusory duplicate" per the spell description. Attunements last until you spend 24 hours 100 ft away from an item, die, the item gets attuned by someone else or you unattune. You can increse the spell slot level by one for each additional charge you expend. And any other info the item description says the character learns. Additionally the question "Can an animal attune to a magic item?" explains that any animal (and so certainly beast companions) can attune to a magic item so long as they focus on the item for an hour. Found on Magic Item Table F. Wondrous item, uncommon. This flat iron rod has a button on one end. It is used to make sure players can get a lot of magic items, but limits how many of them they can have active at the same time. Without becoming attuned to an item that requires attunement, a creature gains only its non magical benefits, unless its description states otherwise. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Items. 2. You can't attune and identify an item during the same short rest. The item does magical damage. Attunement. The idea that magic items need time to attune to a new possessor is, to my understanding, a more modern rule, largely atypical of magic items in Pathfinder and its antecedents,. Attunable items are magic, and they hold secrets that you need to suss out to properly use their effects. While an attuned creature. It deals radiant damage instead of your normal slashing damage, and it deals a bonus 1d8 to undead creatures. Magic Item Categories Each magic item belongs to a category: armor, potions, rings, rods, scrolls, staffs, wands, weapons, or wondrous items. Description [] Wand, rare (requires attunement by a spellcaster). It requires attunement. - Craft all the items: Ammunition, Armor,. Since the Blood Spear requires attunement, and it doesn't state the +2 bonus can be gained without attunement, it. Artificer infusions are extraordinary processes that rapidly turn a nonmagical object into a magic item. Some infusions specify a minimum artificer level. Hover over “Game Rules” in the main menu and select “Magic Items” (or click here ). It is used to make sure players can get a lot of magic items, but limits how many of them they can have active at the same time. As for the contents of this book. Magic Items and Detect Magic. It will also end if another creature attunes to the item. The description of each item category or individual item details how an item is activated. The rules regarding Zombies and Skeletons don't say that they can't be instructed to use magic items. The description of infusing an item says: Whenever you finish a long rest, you can touch a non-magical object and imbue it with one of your artificer infusions, turning it into a magic item. Notes: Deception, Headwear. Now, when you talk about infusing an item, the description says this: Whenever you finish a long rest, you can touch a non-magical object and imbue it with one of your artificer infusions, turning it into a magic item. While the blade exists, this magic longsword. It is an official class. This bond is called attunement, and certain items have a prerequisite for it. Some magic items require a creature to form a bond with them before their magical properties can be used. The. Some magical items require the character to attune to the item. You can use an action to press the button, which causes the rod to become magically fixed in place. Magic Item Type Rarity Attunement Description Source ; Adamantine Armor: Armor : uncommon: This armor converts any critical hit into a normal hit. Found on Magic Item Tables F, G, and H. Decide whether the item requires a character to be attuned to it to use its properties. Aside from that, magic items are very powerful, so more than 3 is very game breaking (Artificer's are tuned for those extras. Most of the classes get only 3 slots to attune to, with the exception of Artificer. Description. This weapon can have its curse removed by casting the banishment spell on it, but only because it's description explicitly describes that it is possible. First, I wonder whether a Homunculus Servant can use magic items, especially if they require attunement. Magic Item Name. The description of each of the following infusions details the type of object that can receive it, along with whether the resulting magic item requires attunement. There are magic items that you can use freely like. This is shown explicitly in the Implanting Teeth section of the artefacts description: Implanting Teeth [. This bond is called attunement, and certain items have a prerequisite for it. Edit: PDF of all item handout templates in 3x3 sheets here. ". Artificers have invented numerous magical infusions that rapidly create magic items. Sentinel Shield: you miss out on the AC bonus of a +X shield but you still get the normal +2 AC and can’t be surprised easily. Item: A simple or martial weapon (requires attunement) This magic weapon grants a + 1 bonus to attack and damage rolls made with it. Choad the rule writer says the magical item is still magical. The only mention in the subclass description implies that they can wear and carry items. That specifies what a "normal" attunement is, but that does not specify what artificer gets. Amulet of Health (Requires Attunement) The Amulet of Health is yet another simple but powerful magic item for martial characters. A creature can have a number of magic items attuned to it at any time equal to its Charisma modifier (minimum 1). Found on Magic Item Table F. Magic Item Descriptions Five legendary magic items from Dungeons & Dragons: Honor Among Thieves are presented here for your enjoyment. I would have probably interpreted Use Magic Device as allowing attunement, but. Aside from that it's all fair game. Rarity – Uncommon (+1), Rare (+2), Very Rare (+3) (requiring attunement by a Wizard) Item Type – Wondrous item. The way it works is rather simple. Since it says that it turns the item into a magical item, so it deals magical damage. Resources. Items that can be attuned vary. Orb of Dragonkind. Found on Magic Item Table F. (If the class is a spellcasting class, a monster. Anybody can attune to this item. If I asked anyone without context what they think which class would be able to attune to the most magic items if it wasn't the same for everyone, no one would say obviously the martials. Item Tags: Warding Outerwear. 5 approach. A comprehensive list of all official magic items for Fifth Edition. Weapon (any one-handed melee weapon), common (requires attunement by a Warforged). If more than one spell is given as a. $egingroup$ If I get a sword that does +1 damage but didn't require attunement, but didn't identify it, according to your point 2, I can even swing the sword as a normal sword. Staff of Dunamancy – Pick up powerful gravity spells and use them. Without becoming attuned to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. Description. In the way of general rules we do get: Without becoming attuned to an item that requires attunement, a creature gains only its non magical benefits, unless its description states otherwise. Let's take a look at the Antimagic Field spell and the item attunement rules. Staff of Defense – A great way to get free mage armor, and shields while also granting Wizards a bonus to armor class. It is a long-term. Magic Item Rules Property [ Attuned ]: Some magic items require a character to attune to them before the magical properties of those items can be enjoyed. Pre- Tasha’s Sorcerers can especially benefit from magic wands since they know few spells. Yes. Prerequisite: 6th-level artificer. Attunement requirements. At the end of the rest, the character. Weapon (longsword), rare (requires attunement) This item appears to be a longsword hilt. If the prerequisite is a class, a creature must be a member of that class to attune to the item. Magic source description generator. If you are flying when the duration expires, you descend. Found on Magic Item Table I. Description [] Wondrous item, uncommon. The way it works is rather simple. A damaged magic item continues to function, but if it is destroyed, all its magical power is lost. Replicate Magic Item Using this infusion,. The Adventurers League FAQ v9. It clearly points out that the object must be non-magical to start and becomes magical after the process. Magic items, unless otherwise noted, take damage as nonmagical items of the same sort. Weapon (any sword), uncommon (requires attunement). Attunement is a mechanic from tabletop 5e. • The armor includes gauntlets, each of which is a magic melee weapon that can be wielded only when the hand is holding nothing. You can voluntarily end an item’s attunement with 10 minutes of uninterrupted concentration. This bond is called attunement, and certain items have a prerequisite for it. It was once worn by the renowned sage and storyteller, John Oliver, who. So you couldn't just hand over your items and have them already be attuned, or have a spell that targets self also. → DnD 5e Magic Items. These gloves are invisible while worn. General rules on using magic items are deliberately scant in 5th edition. Attunement. While you're wearing it, any critical hit against you becomes a normal hit. Attunement. Attunement is a mechanic from tabletop 5e. The item is cursed and after using the ring to cast Finger of Death the caster begins to prefer the. This bond is called attunement, and certain items have. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If the prerequisite is a class, a creature must be a member of that class to attune to the item. In Dungeons and Dragons, a magic item requires attunement if it says so in the item’s description. Using a Magic Item. The bearer may extend the range of their Channel Divinity by 5 feet. Most of the classes get only 3 slots to attune to, with the exception of Artificer. and thought I'd share it with the community. Some magic items require a creature to form a bond with them before their magical properties can be used. Compendium - Sources->Eberron: Rising from the Last War. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Soul of ArtificeFrom Eberron: Rising From the Last War, page 276. The four ways to activate magic items are described below: From Dungeon Master's Guide, page 200. Magic Item Descriptions Five legendary magic items from Dungeons & Dragons: Honor Among Thieves are presented here for your enjoyment. According to the rules of the spell: The spell asks you to choose up to 10 non magical items. Here you go. Mod, or very rare 18). While an attuned creature would gain. Follow up to my Attunement Slots are Dumb video on HOW to Attune to Magic Items in Dungeons and Dragons 5e. Staff of the Woodlands. All-Purpose Tool. Rarity. Some items do have prerequisites - the gauntlets do not. If the object is a cursed magic item, its curse remains, but the spell breaks its owner's attunement to the object so it can be removed or discarded. [ Cape de protection ] Wondrous item, uncommon (requires attunement) You gain a +1 bonus to AC and saving throws while you wear this cloak. The bag weighs 15 pounds, regardless of its contents. " DMG 141Magic Item Descriptions Five legendary magic items from Dungeons & Dragons: Honor Among Thieves are presented here for your enjoyment. It is used to make sure players can get a lot of magic items, but limits how many of them they can have active at the same time. Some magic items require a creature to form a bond with them before their magical properties can be used. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to. However, the casting time of a spell is the time required to activate the same power in an item, regardless of the type of magic item, unless the item description specifically states otherwise. Therefore, unlike 4e, the number of magic item slots available to characters are very limited and magic items must be carefully considered. Prerequisite: 14th-level artificer. Improve. I've also used it for items that have an amount of uses based on a character stat (con modifier, proficiency bonus etc).